3D Gaussian Splatting for Real-Time Radiance Field Rendering
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Integrantes:
👤 Juan David Vanegas Echeverria
👤 Sebastian Solano
👤 Juan Camilo Arias Sarabia
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Material de apoyo:
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Diapositivas:
Ver presentaciones
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Paper:
arxiv
Revision #3
Created 25 February 2026 19:18:19 by Juan David Vanegas
Updated 19 March 2026 00:26:02 by Jorge Garcia