# 3D Gaussian Splatting for Real-Time Radiance Field Rendering

## 👥 **Integrantes:**  
- 👤 Juan David Vanegas Echeverria
- 👤 Sebastian Solano
- 👤 Juan Camilo Arias Sarabia

## 📑 **Material de apoyo:**  
- 📊 **Diapositivas:** [Ver presentaciones](https://www.canva.com/design/DAHByHg8BfU/NaOI3Zst_P9UrFN5TtzSEA/edit?utm_content=DAHByHg8BfU&utm_campaign=designshare&utm_medium=link2&utm_source=sharebutton)  
- 📜 **Paper:** [arxiv](https://arxiv.org/pdf/2308.04079)